01701nam a2200445 a 4500001001000000003000700010005001700017006001900034007001500053008004100068015001900109016000700128020003600135020002700171035002200198035002300220035002500243035002200268035002100290040004100311050002800352082001500380100002400395245010700419260008600526300001400612490004100626504006600667590014700733650004400880650003000924650002900954655002900983700003001012710002801042797002001070830005001090856009601140999001901236EBC287822MiAaPQ20250821101628.0m o d | cr cnu||||||||061006s2006 enk ob 001 0 eng d aGBA5817992bnb7 2Uk a9780335224876q(electronic bk.) z9780335213573q(print) a(MiAaPQ)EBC287822 a(Au-PeEL)EBL287822 a(CaPaEBR)ebr10161363 a(CaONFJC)MIL95131 a(OCoLC)567977367 aMiAaPQbengerdaepncMiAaPQdMiAaPQ 4aGV1469.17.S63bD68 20060 a306.462221 aDovey, Jon.912274510aGame culturesh[electronic resource] :bcomputer games as new media /cJon Dovey and Helen W. Kennedy. aMaidenhead, Berkshire, England ;aNew York, N.Y. :bOpen University Press,c2006. ax, 171 p.1 aIssues in cultural and media studies aIncludes bibliographical references (p. [150]-161) and index. aElectronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. 0aComputer gamesxSocial aspects.9122746 0aPlay (Philosophy)9122747 0aPopular culture.9122748 4aElectronic books.9351421 aKennedy, Helen W.91227492 aProQuest (Firm)91227502 aProQuest (Firm) 0aIssues in cultural and media studies.912275140uhttps://ebookcentral.proquest.com/lib/kuct-ebooks/detail.action?docID=287822zClick to View c235495d235495