01313nam a2200361Ia 4500001001000000003000700010005001700017006001900034007001500053008004100068020003600109020002700145035002200172035002300194035002500217035002300242035002100265040004100286050002000327100002500347245008800372250001200460260005600472300001900528590014700547650003100694650003400725655002900759710002800788797002000816856009600836999001900932EBC404938MiAaPQ20250821103600.0m o d | cr cnu||||||||100806s2010 mau o 000 0 eng d a9780123785800q(electronic bk.) z9780123750792q(print) a(MiAaPQ)EBC404938 a(Au-PeEL)EBL404938 a(CaPaEBR)ebr10464379 a(CaONFJC)MIL122730 a(OCoLC)476220829 aMiAaPQbengerdaepncMiAaPQdMiAaPQ 4aT385b.P43 20101 aPharr, Matt.917283210aPhysically based renderingh[electronic resource] :bfrom theory to implementation. a2nd ed. aBurlington, MA :bMorgan Kaufmann/Elsevier,cc2010. axxvii, 1167 p. aElectronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. 0aComputer graphics.9172833 0aComputer-aided design.936575 4aElectronic books.9351422 aProQuest (Firm)91728342 aProQuest (Firm)40uhttps://ebookcentral.proquest.com/lib/kuct-ebooks/detail.action?docID=404938zClick to View c244457d244457