01789nam a22003974a 4500001001000000003000700010005001700017006001900034007001500053008004100068020003600109020002700145035002200172035002300194035002500217035002300242035002100265040004100286050002600327050001400353082002000367100001700387245008200404250001200486260011200498300002300610490004500633504006500678505040200743650003101145650003101176655002201207710002001229830004601249856009601295EBC477267MiAaPQ20250821110229.0m o d | cr cnu||||||||090121s2009 enka ob 001 0 eng  a9781848163577q(electronic bk.) z9781848163560q(print) a(MiAaPQ)EBC477267 a(Au-PeEL)EBL477267 a(CaPaEBR)ebr10361863 a(CaONFJC)MIL244133 a(OCoLC)647851924 aMiAaPQbengerdaepncMiAaPQdMiAaPQ 4aHD9993.E452bJ66 2009 4aGV1469.150 a338.4/779482221 aJong, H. Wi.10aInnovation and strategy of online gamesh[electronic resource] /cJong H. Wi. a1st ed. aLondon :bImperial College Press ;aSingapore ;aHackensack, NJ :bDistributed by World Scientific,cc2009. axx, 220 p. :bill.1 aSeries on technology management ;vv. 14 aIncludes bibliographical references (p. 211-214) and index.0 aInnovations in the game industry : online games versus offline games -- Business models and corporate strategy -- Virtual societies and economics of online games -- The formation process of the Korean online game industry -- Factors promoting growth of the online game industry -- Global development and marketing strategies of Korean online games -- International comparison of online game users. 0aElectronic games industry. 0aTechnological innovations. 4aElectronic books.2 aProQuest (Firm) 0aSeries on technology management ;vv. 14.40uhttps://ebookcentral.proquest.com/lib/kuct-ebooks/detail.action?docID=477267zClick to View