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  <titleInfo>
    <title>Innovation and strategy of online games</title>
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  <name type="personal">
    <namePart>Jong, H. Wi.</namePart>
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  <genre authority="">Electronic books.</genre>
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    <place>
      <placeTerm type="text">Singapore</placeTerm>
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    <place>
      <placeTerm type="text">Hackensack, NJ</placeTerm>
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    <publisher>Imperial College Press</publisher>
    <publisher>Distributed by World Scientific</publisher>
    <dateIssued>c2009</dateIssued>
    <dateIssued encoding="marc">2009</dateIssued>
    <edition>1st ed.</edition>
    <issuance>monographic</issuance>
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    <extent>xx, 220 p. : ill.</extent>
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  <tableOfContents>Innovations in the game industry : online games versus offline games -- Business models and corporate strategy -- Virtual societies and economics of online games -- The formation process of the Korean online game industry -- Factors promoting growth of the online game industry -- Global development and marketing strategies of Korean online games -- International comparison of online game users.</tableOfContents>
  <note type="statement of responsibility">Jong H. Wi.</note>
  <note>Includes bibliographical references (p. 211-214)  and index.</note>
  <subject authority="lcsh">
    <topic>Electronic games industry</topic>
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  <subject authority="lcsh">
    <topic>Technological innovations</topic>
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  <classification authority="lcc">HD9993.E452 J66 2009</classification>
  <classification authority="lcc">GV1469.15</classification>
  <classification authority="ddc" edition="22">338.4/77948</classification>
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      <title>Series on technology management ; v. 14</title>
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  <identifier type="isbn">9781848163577</identifier>
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