01580nam a2200385Ia 4500001001000000003000700010005001700017006001900034007001500053008004100068020003600109020002700145035002200172035002300194035002500217035002300242035002100265040004100286050002800327245019100355260006000546300001600606504005100622590014700673650004100820650005000861655002900911700003300940700003000973700002801003710002801031797002001059856009601079999001901175EBC634254MiAaPQ20250821112644.0m o d | cr cnu||||||||100521s2010 mdu ob 001 0 eng d a9780739147023q(electronic bk.) z9780739147009q(print) a(MiAaPQ)EBC634254 a(Au-PeEL)EBL634254 a(CaPaEBR)ebr10434921 a(CaONFJC)MIL292187 a(OCoLC)699510866 aMiAaPQbengerdaepncMiAaPQdMiAaPQ 4aGV1469.34.S63bU76 201000aUtopic dreams and apocalyptic fantasiesh[electronic resource] :bcritical approaches to researching video game play /cedited by J. Talmadge Wright, David G. Embrick, and Andras Lukacs. aLanham, Md. :bRowman & Littlefield Publishers,cc2010. axii, 274 p. aIncludes bibliographical references and index. aElectronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. 0aVideo gamesxSocial aspects.9304289 0aVideo games industryxSocial aspects.9304290 4aElectronic books.9351421 aWright, J. Talmadge.93042911 aEmbrick, David G.93042921 aLukacs, Andras.93042932 aProQuest (Firm)93042942 aProQuest (Firm)40uhttps://ebookcentral.proquest.com/lib/kuct-ebooks/detail.action?docID=634254zClick to View c266662d266662