01409nam a2200361Ia 4500001001000000003000700010005001700017006001900034007001500053008004100068020003600109020002700145035002200172035002300194035002500217035002300242035002100265040004100286050002600327100003100353245013800384260005600522300002300578504004100601590014700642650003500789650003100824655002900855710002800884797002000912856009600932999001901028EBC688644MiAaPQ20250821113555.0m o d | cr cnu||||||||110527s2011 enka ob 000 0 eng d a9781409408062q(electronic bk.) z9781409408055q(print) a(MiAaPQ)EBC688644 a(Au-PeEL)EBL688644 a(CaPaEBR)ebr10466701 a(CaONFJC)MIL311533 a(OCoLC)729166573 aMiAaPQbengerdaepncMiAaPQdMiAaPQ 4aLB1027.23b.H883 20111 aHutchinson, Steve.932796210aPlaying with purposeh[electronic resource] :bhow experiential learning can be more than a game /cSteve Hutchinson, Helen Lawrence. aFarnham, England ;aBurlington, VT :bGower,c2011. axv, 198 p. :bill. aIncludes bibliographical references. aElectronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. 0aExperiential learning.9327963 0aEducational games.9327964 4aElectronic books.9351422 aProQuest (Firm)93279652 aProQuest (Firm)40uhttps://ebookcentral.proquest.com/lib/kuct-ebooks/detail.action?docID=688644zClick to View c270608d270608