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  <titleInfo>
    <title>Games, learning, and society</title>
    <subTitle>learning and meaning in the digital age</subTitle>
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  <name type="personal">
    <namePart>Steinkuehler, Constance</namePart>
    <namePart type="date">1970-</namePart>
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  <name type="personal">
    <namePart>Squire, Kurt.</namePart>
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  <name type="personal">
    <namePart>Barab, Sasha A.</namePart>
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    <publisher>Cambridge University Press</publisher>
    <dateIssued>2012</dateIssued>
    <issuance>monographic</issuance>
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    <extent>xxi, 464 p. : ill.</extent>
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  <note type="statement of responsibility">edited by Constance Steinkuehler, University of Wisconsin, Madison; Kurt Squire, the University of Wisconsin, Madison; Sasha Barab, Arizona State University.</note>
  <note>Includes bibliographical references and index.</note>
  <subject authority="lcsh">
    <topic>Video games</topic>
    <topic>Study and teaching</topic>
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  <subject authority="lcsh">
    <topic>Video games</topic>
    <topic>Psychological aspects</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Learning, Psychology of</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Video games</topic>
    <topic>Design</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Video games</topic>
    <topic>Social aspects</topic>
  </subject>
  <classification authority="lcc">GV1469.3 .G423 2012</classification>
  <classification authority="ddc" edition="23">794.8</classification>
  <relatedItem type="series">
    <titleInfo>
      <title>Learning in doing</title>
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  <identifier type="isbn">9781139514729</identifier>
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