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1. Books
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Game development essentials : game story & character development / Marianne Krawczyk, Jeannie Novak. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Clifton Park, NY : Thompson Delmar Learning, c2006
Other title:
  • Game story & character development
Availability: Items available for loan: DeKUT Main Campus Library (1)Call number: QA 76.76 .C672 K7.

2. Books
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Game development essentials : an introduction / Jeannie Novak. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Clifton Park, NY : Thomson/Delmar Learning, c2005
Availability: Items available for loan: DeKUT Main Campus Library (1)Call number: QA 76.76 .C672 N6.

3. Books
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Creating music and sound for games / G.W. Childs IV. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston : Thomson Course Technology, c2007
Availability: Items available for loan: DeKUT Main Campus Library (1)Call number: QA 76.76 .C672 C4.

4. Books
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Game design : a practical approach / Paul Schuytema. by Series: Charles River Media game development series
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, Mass. : Charles River Media, c2007
Availability: Items available for loan: DeKUT Main Campus Library (1)Call number: QA 76.76 .C672 S3.

5. Books
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Nintendo Wii Flash game creator's guide : design, develop, and share your games online / Todd Perkins. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : McGraw-Hill, c2008
Online resources:
Availability: Items available for loan: DeKUT Main Campus Library (1)Call number: QA 76.76 .C672 P4.

6. Books
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Basic drawing for games / Les Pardew. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2006
Availability: Items available for loan: DeKUT Main Campus Library (1)Call number: QA 76.76 .C672 P3.

7. Books
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Game development essentials : video game art / Todd Gantzler. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Clifton Park, NY : Thomson/Delmar Learning, c2005
Other title:
  • Video game art
Availability: Items available for loan: DeKUT Main Campus Library (1)Call number: QA 76.76 C672 G3.

8. Books
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Serious games : games that educate, train and inform / David Michael, Sande Chen. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, Mass. : Thomson Course Technology, c2006
Other title:
  • Games that educate, train and inform
Availability: Items available for loan: DeKUT Main Campus Library (1)Call number: QA 76.76 .C672 M5.

9. Books
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Game development essentials : game artificial intelligence / John Ahlquist, Jeannie Novak. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Clifton Park, NY : Thomson/Delmar Learning, c2008
Availability: Items available for loan: DeKUT Main Campus Library (2)Call number: QA 76.76 .C672 A3, ...

10. Books
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Game development essentials : gameplay mechanics / Troy Dunniway, Jeannie Novak. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Clifton Park, NY : Delmar Cengage Learning, c2008
Availability: Items available for loan: DeKUT Main Campus Library (1)Call number: QA 76.76 .C672 D8.

11. Books
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Game development essentials. Game interface design / Kevin Saunders, Jeannie Novak. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Clifton Park, NY : Thomson Delmar Learning, c2007
Other title:
  • Game interface design
Availability: Items available for loan: DeKUT Main Campus Library (2)Call number: QA 76.76 .C672 S2, ...

12. Books
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Macromedia Flash professional 8 game development / Glen Rhodes. by Series:
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, Mass : Charles River Media, c2007
Availability: Items available for loan: DeKUT Main Campus Library (1)Call number: QA 76.76 .C672 R4.

13. Books
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Starting out with Alice / Tony Gaddis. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston : Pearson Addison Wesley, c2008
Availability: Items available for loan: DeKUT Main Campus Library (1)Call number: QA 76.76 .C672 G33.

14. Books
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Python programming : an introduction to computer science / John M. Zelle by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Sherwood, Oregon: Franklin, Beedle & Associates, Inc., c2004
Availability: Not available: DeKUT Main Campus Library: Checked out (1).

15.
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Visual digital culture [electronic resource] : surface play and spectacle in new media genres / Andrew Darley. by Series: Sussex studies in culture and communication
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: London ; New York : Routledge, 2000
Online resources:
Availability: No items available.

16.
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Game console hacking [electronic resource] : have fun while voiding your warranty / Joe Grand, Frank Thornton, Albert Yarusso. by
Material type: Text Text; Format: available online remote; Nature of contents: biography; Literary form: Not fiction
Publication details: Rockland, MA : Syngress Publishing, c2004
Online resources:
Availability: No items available.

17.
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The impact of computer games [electronic resource] / guest editors, Alfred Loo and Charlie Choi. by Series: The electronic library ; v.20, no. 2
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Bradford, England : Emerald Group Publishing, c2002
Online resources:
Availability: No items available.

18.
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More than a game [electronic resource] : the computer game as fictional form / Barry Atkins. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Manchester : Manchester University Press, 2003
Online resources:
Availability: No items available.

19.
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Affective and emotional aspects of human-computer interaction [electronic resource] : game-based and innovative learning approaches / edited by Maja Pivec. by Series: Future of learning ; v. 1.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Amsterdam ; Washington, DC : IOS Press, c2006
Online resources:
Availability: No items available.

20.
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The game artist's guide to Maya [electronic resource] / Michael McKinley. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: San Francisco : SYBEX, c2005
Online resources:
Availability: No items available.

21.
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Game cultures [electronic resource] : computer games as new media / Jon Dovey and Helen W. Kennedy. by Series: Issues in cultural and media studies
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Maidenhead, Berkshire, England ; New York, N.Y. : Open University Press, 2006
Online resources:
Availability: No items available.

22.
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Gaming lives in the twenty-first century [electronic resource] : literate connections / edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: New York : Palgrave, 2007
Online resources:
Availability: No items available.

23.
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How computer games help children learn [electronic resource] / David Williamson Shaffer ; foreword by James Paul Gee. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: New York, N.Y. ; Basingstoke : Palgrave Macmillan, 2007
Online resources:
Availability: No items available.

24.
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Second Life for dummies [electronic resource] / by Sarah Robbins and Mark Bell. by Series: --For dummies
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Hoboken, NJ : Wiley Publishing, c2008
Online resources:
Availability: No items available.

25.
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The business and culture of digital games [electronic resource] : gamework/gameplay / Aphra Kerr. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction ; Audience: Specialized;
Publication details: Thousand Oaks, Calif. ; London : SAGE, 2006
Online resources:
Availability: No items available.

26.
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Understanding digital games [electronic resource] / edited by Jason Rutter and Jo Bryce. by
Material type: Text Text; Format: available online remote festschrift ; Literary form: Not fiction
Publication details: London ; Thousand Oaks, Calif. : Sage Publications, 2006
Online resources:
Availability: No items available.

27.
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Game work [electronic resource] : language, power, and computer game culture / Ken S. McAllister. by Series: Rhetoric, culture, and social critique
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Tuscaloosa, Ala. : University of Alabama Press, c2004
Online resources:
Availability: No items available.

28.
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Drama education with digital technology [electronic resource] / edited by Michael Anderson, John Carroll, and David Cameron. by Series: Education and digital technology series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: New York, NY : Continuum International Pub. Group, c2009
Online resources:
Availability: No items available.

29.
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The place of play [electronic resource] : toys and digital culture / Maaike Lauwaert. by Series: MediaMatters
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Amsterdam : Amsterdam University Press, 2009
Online resources:
Availability: No items available.

30.
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Powering up [electronic resource] : are computer games changing our lives? / Rebecca Mileham. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Chichester, England ; Hoboken, NJ : Wiley/Dana Centre, c2008
Online resources:
Availability: No items available.

31.
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3D online multimedia & games [electronic resource] : processing, transmission and visualization / Irene Cheng ... [et al.]. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Singapore ; Hackensack, N.J. : World Scientific, c2008
Other title:
  • 3D online multimedia and games
Online resources:
Availability: No items available.

32.
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Professional Papervision3D [electronic resource] / Michael Lively. by Series: Wrox professional guides
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Chichester, U.K. : Wiley, 2010
Other title:
  • Papervision3D
Online resources:
Availability: No items available.

33.
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Game physics [electronic resource] / David H. Eberly. by Series: Interactive 3D technology series
Edition: 2nd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Burlington, MA : Morgan Kaufmann/Elsevier, c2010
Online resources:
Availability: No items available.

34.
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Digital games and learning [electronic resource] / edited by Sara de Freitas and Paul Maharg. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: New York : Continuum, 2010
Online resources:
Availability: No items available.

35.
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Professional Windows Phone 7 game development [electronic resource] : creating games using XNA Game Studio 4 / Chris G. Williams, George W. Clingerman. by Series: Wrox professional guides
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Indianapolis, IN : Wiley, c2011
Other title:
  • Windows Phone 7 game development
Online resources:
Availability: No items available.

36.
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Players unleashed! [electronic resource] : modding The sims and the culture of gaming / Tanja Sihvonen. by Series: MediaMatters
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Amsterdam : Amsterdam University Press, 2011
Online resources:
Availability: No items available.

37.
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HTML5 games [electronic resource] : creating fun with HTML5, CSS3, and WebGL / Jacob Seidelin. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Hoboken, N.J. : Wiley, 2012
Online resources:
Availability: No items available.

38.
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Computerspiele [electronic resource] : Fluch oder Segen? : die Nutzer, die Gefahren, die Lernpotentiale, der Umgang / Christian Schmitt. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Hamburg : Diplomica Verlag, 2011
Online resources:
Availability: No items available.

39.
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3D math primer for graphics and game development [electronic resource] / Fletcher Dunn, Ian Parberry. by
Edition: 2nd ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boca Raton : CRC Press, c2012
Other title:
  • Three-D math primer for graphics and game development
Online resources:
Availability: No items available.

40.
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Android game programming for dummies [electronic resource] / by Derek James. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Hoboken, N.J. : John Wiley and Sons, c2013
Online resources:
Availability: No items available.

41.
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Game and graphics programming for iOS and Android with OpenGL ES 2.0 [electronic resource] / Romain Marucchi-Foino. by Series: Programmer to programmer
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Chichester, U.K. : J. Wiley & Sons., Inc., 2012
Online resources:
Availability: No items available.

42.
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Professional HTML5 mobile game development [electronic resource] / Pascal Rettig, David Karlins, Brad Wilson. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Indianapolis, IN : WIley Pub. Inc., 2012
Online resources:
Availability: No items available.

43.
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Gameplay mode [electronic resource] : war, simulation, and technoculture / Patrick Crogan. by Series: Electronic mediations ; v. 36.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Minneapolis : University of Minnesota Press, 2011
Online resources:
Availability: No items available.

44.
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Monkey game development [electronic resource] : beginner's guide : create monetized 2D games deployable to almost any platform / Michael Hartlef. by Series: Learn by doing : less theory, more results
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham [England] : Packt Pub., 2012
Online resources:
Availability: No items available.

45.
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Panda3D 1.6 game engine beginner's guide [electronic resource] / David Brian Mathews. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Birmingham, U.K. : Packt Publishing Ltd., 2011
Online resources:
Availability: No items available.

46.
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Construct game development [electronic resource] : beginner's guide : a guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra Construct / Daven Bigelow. by Series: Learn by doing : less theory, more results
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Olton, Birmingham [England] : Packt Pub., 2012
Online resources:
Availability: No items available.

47.
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Unreal development kit 3 [electronic resource] : beginner's guide : a fun, quick, step-by-step buide to level design and creating your own game world / Richard Moore. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham, U.K. : Packt Pub., 2011
Online resources:
Availability: No items available.

48.
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Unity 3.x game development by example [electronic resource] : Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x / Ryan Henson Creighton. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Birmingham, UK : Packt Pub., 2011
Online resources:
Availability: No items available.

49.
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ZBrush 4 sculpting for games [electronic resource] : beginner's guide : sculpt machines, environments, and creatures for your game development projects / Manuel Scherer. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Olton, Birmingham : Packt Pub. Ltd., 2011
Online resources:
Availability: No items available.

50.
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Scratch 1.4 [electronic resource] : beginner's guide : learn to program while creating interactive stories, games, and multimedia projects using Scratch / Michael Badger. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Birmingham, UK : Packt Pub. Ltd., 2009
Online resources:
Availability: No items available.

51.
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Unity 3D game development by example [electronic resource] : beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly / Ryan Henson Creighton. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham [U.K.] : Packt Pub., 2010
Online resources:
Availability: No items available.

52.
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Xna 4.0 game development by example [electronic resource] : beginner's guide : create exciting games with Microsoft XNA 4.0 / Kurt Jaegers. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham [U.K.] : Packt Pub., 2010
Online resources:
Availability: No items available.

53.
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Microsoft XNA 4.0 game development cookbook [electronic resource] : over 35 intermediate-advanced recipes for taking your XNA development arsenal further / Luke Drumm. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham : Packt Pub., 2012
Online resources:
Availability: No items available.

54.
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55.
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Using games to enhance learning and teaching [electronic resource] : a beginner's guide / edited by Nicola Whitton and Alex Moseley. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: New York : Routledge, 2012
Online resources:
Availability: No items available.

56.
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Raspberry Pi user guide [electronic resource] / Eben Upton and Gareth Halfacree. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Chichester, West Sussex, UK : Wiley, c2012
Online resources:
Availability: No items available.

57.
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CryENGINE 3 game development [electronic resource] : eginner's guide / Sean Tracy, Paul Reindell. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Birmingham : Packt Publishing, 2012
Online resources:
Availability: No items available.

58.
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XNA 4 3D game development by example [electronic resource] : beginner's guide / Kurt Jaegers. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Birmingham : Packt Publishing, 2012
Online resources:
Availability: No items available.

59.
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EVE online [electronic resource] : ISK strategy guide / Y. Michael Xu. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Birmingham, Eng. : Packt Publishing, 2012
Online resources:
Availability: No items available.

60.
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Box2D for Flash games [electronic resource] : create amazing and realistic physics-based Flash games using Box2D / Emanuele Feronato. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham, UK : Packt Pub., 2012
Online resources:
Availability: No items available.

61.
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The video games guide [electronic resource] : 1,000+ arcade, console and computer games, 1962-2012 / Matt Fox. by
Edition: 2nd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Jefferson, NC : McFarland & Company, Inc., Publishers, c2013
Online resources:
Availability: No items available.

62.
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Marmalade SDK mobile game development essentials [electronic resource] : get to grips with the Marmalade SDK to develop games for a wide range of mobile devices, including iOS, Android, and more / Sean Scaplehorn. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birminghan, UK : Packt Pub., 2012
Online resources:
Availability: No items available.

63.
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Creating games with cocos2d for iPhone 2 [electronic resource] : master cocos2d through building nine complete games for the iPhone / Paul Nygard. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham, UK : Packt Pub., 2012
Online resources:
Availability: No items available.

64.
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Making sense of virtual risks [electronic resource] : a quasi-experimental investigation into game-based training / Casper Harteveld. by Series: Deltares select series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Amsterdam ; Fairfax, VA : IOS Press, 2012
Online resources:
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65.
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Torque 3D game development cookbook [electronic resource] : over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine / David Wyand. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham : Packt Pub., 2013
Online resources:
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66.
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Building your first mobile game using XNA 4.0 [electronic resource] : a fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 / Brecht Kets, Thomas Goussaert. by Series: Professional expertise distilled
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham : Packt Pub., 2012
Online resources:
Availability: No items available.

67.
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Grome terrain modeling with Ogre3D, UDK, and Unity3D [electronic resource] : create massive terrains and export them to the most popular game engines / Richard A. Hawley. by Series: Community experience distilled
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham : Packt Pub., 2013
Online resources:
Availability: No items available.

68.
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Drupal for education and e-learning [electronic resource] : create web-based, content-rich tools for teaching and learning / James G. Robertson, Bill Fitzgerald. by
Edition: 2nd ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham : Packt Pub., 2013
Online resources:
Availability: No items available.

69.
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World of Warcraft gold strategy guide [electronic resource] : the comprehensive guide to making gold in World of Warcraft, packed with the latest tips and strategies, designed to make you millions / Eric Dekker. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham : Packt Pub., 2013
Online resources:
Availability: No items available.

70.
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HTML5 game development with GameMaker [electronic resource] : experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game / Jason Lee Elliott. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham, U.K. : Packt Publishing, c2013
Online resources:
Availability: No items available.

71.
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HLSL development cookbook [electronic resource] : implement stunning 3D rendering techniques using the power of HLSL and DirectX 11 / Doron Feinstein. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham : Packt Pub., 2013
Online resources:
Availability: No items available.

72.
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jQuery game development essentials [electronic resource] : learn how to make fun and addictive multi-platform games using jQuery / Selim Arsever. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham, England : Packt Publishing, c2013
Online resources:
Availability: No items available.

73.
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74.
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jMonkeyEngine 3.0 beginner's guide [electronic resource] : develop professional 3D games for desktop, web, and mobile, all in the familiar Java programming language / Ruth Kusterer. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham : Packt Pub., 2013
Online resources:
Availability: No items available.

75.
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Learn HTML5 by creating fun games [electronic resource] / Rodrigo Silveira. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham : Packt Pub., 2013
Online resources:
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76.
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77.
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SDL game development [electronic resource] : discover how to leverage the power of SDL 2.0 to create awesome games in C++ / Shaun Ross Mitchell. by Series: Community experience distilled
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham : Packt Pub., 2013
Online resources:
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78.
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Game localization [electronic resource] : translating for the global digital entertainment industry / Minako O'Hagan, Carmen Mangiron. by Series: Benjamins translation library
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Amsterdam : John Benjamins, 2013
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79.
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Learning Libgdx game development : walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx / Andreas Oehlke. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, 2013
Online resources:
Availability: No items available.

80.
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Learning Windows 8 game development / Michael Quandt. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, 2013
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81.
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Building Minecraft server modifications : discover how to program your own server plugins and augment your Minecraft server with Bukkit / Cody M. Sommer ; cover image by Cody M. Sommer. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, England : Packt Publishing, 2013Copyright date: 2013
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82.
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Love for lua game programming / Darmie Akinlaja. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, England : Packt Publishing Ltd, 2013Copyright date: 2013
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83.
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iPhone game blueprints / Igor Uduslivii. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, 2013
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84.
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Game development with Three.js / Isaac Sukin. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, [2013]Copyright date: 2013
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85.
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Scratch 2.0 game development hotshoot : 10 engaging projects that will teach you how to build exciting games with the easy-to-use Scratch 2.0 environment / Sergio van Pul, Jessica Chiang. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, England : Packt Publishing Ltd, 2014Copyright date: 2014
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86.
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Ouya Unity game development / Gary Riches. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, 2013
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87.
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CryENGINE game programming with C++, C#, and Lua / Filip Lundgren, Ruan Pearce-Authers. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, 2013
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88.
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Unity multiplayer games / Alan R. Stagner. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, 2013
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89.
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Mobile game design essentials / Charles Scolastici. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, 2013
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90.
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Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects / Michael Badger ; Ross Manges, cover image. by
Edition: Second edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: 2014
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91.
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Unity 4.x game development by example beginner's guide / Ryan Henson Creighton. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, 2013
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92.
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Unity Android game development by example : beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples / Thomas Finnegan. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, 2013
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93.
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Mastering CryENGINE : use CryENGINE at a professional level and master the engine's features to build AAA quality games / Sascha Gundlach, Michelle K. Martin. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, 2014
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94.
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Creating e-Learning games with unity : develop your own 3D e-learning game using gamification, systems design, and gameplay programming techniques / David Horachek. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: 2014
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95.
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Source SDK game development essentials : develop engaging and immersive mods with source SDK / Brett Bernier ; cover image by Suresh Mogre. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, England : Packt Publishing Ltd, 2014Copyright date: 2014
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96.
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Game physics pearls / edited by Gino van den Bergen and Dirk Gregorius. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Natick, Massachusetts : A.K. Peters, [2010]Copyright date: 2010
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97.
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HTML5 games : creating fun with HTML5, CSS3 and WEBGL / Jacob Seidelin. by
Edition: Second edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Chichester, West Sussex, United Kingdom : Wiley, 2014
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98.
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Level design : concept, theory, and practice / Rudolf Kremers. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Wellesley, MA : A.K. Peters, [2009]Copyright date: 2009
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99.
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On the way to fun : an emotion-based approach to successful game design / Roberto Dillon. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Natick, Massachusetts : A K Peters, [2010]Copyright date: 2010
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100.
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