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1. Books
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Game development essentials : an introduction / Jeannie Novak. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Clifton Park, NY : Thomson/Delmar Learning, c2005
Availability: Items available for loan: DeKUT Main Campus Library (1)Call number: QA 76.76 .C672 N6.

2. Books
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Nintendo Wii Flash game creator's guide : design, develop, and share your games online / Todd Perkins. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : McGraw-Hill, c2008
Online resources:
Availability: Items available for loan: DeKUT Main Campus Library (1)Call number: QA 76.76 .C672 P4.

3. Books
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Basic drawing for games / Les Pardew. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2006
Availability: Items available for loan: DeKUT Main Campus Library (1)Call number: QA 76.76 .C672 P3.

4. Books
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Game development essentials : video game art / Todd Gantzler. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Clifton Park, NY : Thomson/Delmar Learning, c2005
Other title:
  • Video game art
Availability: Items available for loan: DeKUT Main Campus Library (1)Call number: QA 76.76 C672 G3.

5.
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Visual digital culture [electronic resource] : surface play and spectacle in new media genres / Andrew Darley. by Series: Sussex studies in culture and communication
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: London ; New York : Routledge, 2000
Online resources:
Availability: No items available.

6.
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Situated language and learning [electronic resource] : a critique of traditional schooling / James Paul Gee. by Series: Literacies
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: New York ; London : Routledge, 2004
Online resources:
Availability: No items available.

7.
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Millennial monsters [electronic resource] : Japanese toys and the global imagination / Anne Allison ; foreword by Gary Cross. by Series: Asia--local studies/global themes ; 13.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Berkeley : University of California Press, c2006
Online resources:
Availability: No items available.

8.
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The game artist's guide to Maya [electronic resource] / Michael McKinley. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: San Francisco : SYBEX, c2005
Online resources:
Availability: No items available.

9.
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Videogames and art [electronic resource] / edited by Andy Clarke and Grethe Mitchell. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Bristol ; Chicago : Intellect, 2007
Online resources:
Availability: No items available.

10.
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Gaming lives in the twenty-first century [electronic resource] : literate connections / edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: New York : Palgrave, 2007
Online resources:
Availability: No items available.

11.
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Gaming [electronic resource] : essays on algorithmic culture / Alexander R. Galloway. by Series: Electronic mediations ; v. 18.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Minneapolis, Minn. ; London : University of Minnesota Press, 2006
Online resources:
Availability: No items available.

12.
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Writing for video games [electronic resource] / Steve Ince. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: London : A. & C. Black, 2006
Online resources:
Availability: No items available.

13.
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Violent video game effects on children and adolescents [electronic resource] : theory, research, and public policy / Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Oxford ; New York : Oxford University Press, 2007
Online resources:
Availability: No items available.

14.
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Reading Japan cool [electronic resource] : patterns of manga literacy and discourse / John E. Ingulsrud and Kate Allen. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Lanham : Lexington Books, c2009
Online resources:
Availability: No items available.

15.
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The art of videogames [electronic resource] / Grant Tavinor. by Series: New directions in aesthetics
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Malden, MA : Wiley-Blackwell, 2009
Online resources:
Availability: No items available.

16.
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Producing games [electronic resource] : from business budgets to creativity and design / D.S. Cohen, Sergio A. Bustamante II. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Burlington, MA ; Oxford : Focal Press, 2009
Online resources:
Availability: No items available.

17.
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Innovation and marketing in the video game industry [electronic resource] : avoiding the performance trap / David Wesley and Gloria Barczak. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Farnham [Surrey, England] : Gower, c2010
Online resources:
Availability: No items available.

18.
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War/time [electronic resource] / Frenchy Lunning, editor. by Series: Mechademia ; 4.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Minneapolis, MN : University of Minnesota Press, c2009
Online resources:
Availability: No items available.

19.
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Games of empire [electronic resource] : global capitalism and video games / Nick Dyer-Witheford and Greig de Peuter. by Series: Electronic mediations ; 29.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Minneapolis : University of Minnesota Press, c2009
Online resources:
Availability: No items available.

20.
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Hollywood gamers [electronic resource] : digital convergence in the film and video game industries / Robert Alan Brookey. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Bloomington : Indiana University Press, 2010
Online resources:
Availability: No items available.

21.
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Utopic dreams and apocalyptic fantasies [electronic resource] : critical approaches to researching video game play / edited by J. Talmadge Wright, David G. Embrick, and Andras Lukacs. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Lanham, Md. : Rowman & Littlefield Publishers, c2010
Online resources:
Availability: No items available.

22.
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Mechademia. 5, Fanthropologies [electronic resource] / Frenchy Lunning, editor. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Minneapolis, MN : University of Minnesota Press, 2010
Online resources:
Availability: No items available.

23.
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Ethnographies of the videogame [electronic resource] : gender, narrative and praxis / Helen Thornham. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Farnham, Surrey, England ; Burlington, Vt. : Ashgate, c2011
Online resources:
Availability: No items available.

24.
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Video gamers [electronic resource] / Garry Crawford. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: London ; New York : Routledge, 2012
Online resources:
Availability: No items available.

25.
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Game design essentials [electronic resource] / Briar Lee Mitchell. by Series: Serious skills
Edition: 1st ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Indianapolis, Ind. : John Wiley & Sons, 2012
Online resources:
Availability: No items available.

26.
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User enhanced [electronic resource] / Frenchy Lunning, editor. by Series: Mechademia ; 6.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Minneapolis : University of Minnesota Press, 2011
Online resources:
Availability: No items available.

27.
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Playing along [electronic resource] : digital games, YouTube, and virtual performance / Kiri Miller. by Series: Oxford music/media series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Oxford ; New York : Oxford University Press, c2012
Online resources:
Availability: No items available.

28.
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Gaming matters [electronic resource] : art, science, magic, and the computer game medium / Judd Ethan Ruggill and Ken S. McAllister. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Tuscaloosa : University of Alabama Press, c2011
Online resources:
Availability: No items available.

29.
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Video game worlds [electronic resource] : working at play in the culture of Everquest / Timothy Rowlands. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Walnut Creek, Calif. : Left Coast Press, 2012
Online resources:
Availability: No items available.

30.
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Gameplay mode [electronic resource] : war, simulation, and technoculture / Patrick Crogan. by Series: Electronic mediations ; v. 36.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Minneapolis : University of Minnesota Press, 2011
Online resources:
Availability: No items available.

31.
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Social exclusion, power and video game play [electronic resource] : new research in digital media and technology / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Lanham, MD : Lexington Books, 2012
Online resources:
Availability: No items available.

32.
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Running and clicking : future narratives in film / Sabine Schenk. by Series: Narrating futures ; 3
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Berlin ; Boston : De Gruyter, [2013]Copyright date: 2013
Other title:
  • Future narratives in film
Online resources:
Availability: No items available.

33.
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Monkey game development [electronic resource] : beginner's guide : create monetized 2D games deployable to almost any platform / Michael Hartlef. by Series: Learn by doing : less theory, more results
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham [England] : Packt Pub., 2012
Online resources:
Availability: No items available.

34.
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Unreal development kit game design cookbook [electronic resource] : over 100 recipes to accelerate the process of learning game design with UDK : [quick answers to common problems] / Thomas Mooney. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Olton Birmingham [England] : Packt Pub., 2012
Online resources:
Availability: No items available.

35.
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36.
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Unity game development essentials [electronic resource] / Will Goldstone. by Series: From technologies to solutions
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham, U.K. : Packt Pub., 2009
Online resources:
Availability: No items available.

37.
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Microsoft XNA 4.0 game development cookbook [electronic resource] : over 35 intermediate-advanced recipes for taking your XNA development arsenal further / Luke Drumm. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham : Packt Pub., 2012
Online resources:
Availability: No items available.

38.
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Wordplay and the discourse of video games [electronic resource] : analyzing words, design, and play / Christopher A. Paul. by Series: Routledge studies in new media and cyberculture ; 10.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: New York : Routledge, 2012
Online resources:
Availability: No items available.

39.
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Storyplaying : agency and narrative in video games / Sebastian Domsch. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Berlin : De Gruyter, [2013]Copyright date: 2013
Online resources:
Availability: No items available.

40.
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Best before [electronic resource] : videogames, supersession and obsolescence / James Newman. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Abingdon [England] ; New York : Routledge, 2012
Online resources:
Availability: No items available.

41.
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EVE online [electronic resource] : ISK strategy guide / Y. Michael Xu. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Birmingham, Eng. : Packt Publishing, 2012
Online resources:
Availability: No items available.

42.
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The video games guide [electronic resource] : 1,000+ arcade, console and computer games, 1962-2012 / Matt Fox. by
Edition: 2nd ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Jefferson, NC : McFarland & Company, Inc., Publishers, c2013
Online resources:
Availability: No items available.

43.
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Virtual literacies [electronic resource] : interactive spaces for children and young people / edited by Guy Merchant ... [et al.]. by Series: Routledge research in education ; 84
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: New York : Routledge, 2013
Online resources:
Availability: No items available.

44.
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Digital games [electronic resource] : a context for cognitive development / Fran C. Blumberg, Shalom M. Fisch, editors. by Series: New directions for child and adolescent development ; no. 139 (Spring 2013)
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: San Francisco : Jossey-Bass, 2013
Online resources:
Availability: No items available.

45.
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Playstation mobile development cookbook [electronic resource] / Michael Fleischauer. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Birmingham : Packt Publishing, 2013
Online resources:
Availability: No items available.

46.
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Sports videogames [electronic resource] Mia Consalvo, Konstantin Mitgutsch and Abe Stein. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: New York ; Oxfordshire, England : Routledge, c2013
Online resources:
Availability: No items available.

47.
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Getting started with C++ audio programming for game development / David Gouveia. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, [2013]Copyright date: 2013
Online resources:
Availability: No items available.

48.
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Building Minecraft server modifications : discover how to program your own server plugins and augment your Minecraft server with Bukkit / Cody M. Sommer ; cover image by Cody M. Sommer. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, England : Packt Publishing, 2013Copyright date: 2013
Online resources:
Availability: No items available.

49.
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Virtual ascendance : video games and the remaking of reality / Devin C. Griffiths. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Lanham, Maryland : Rowman & Littlefield Publishers, Inc., [2013]Copyright date: 2013
Online resources:
Availability: No items available.

50.
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Unity Android game development by example : beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples / Thomas Finnegan. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, 2013
Online resources:
Availability: No items available.

51.
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Level up! : the guide to great video game design / Scott Rogers. by
Edition: Second edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Chichester, England : Wiley, 2014Copyright date: 2014
Online resources:
Availability: No items available.

52.
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Playing with religion in digital games / edited by Heidi A. Campbell and Gregory Price Grieve. by Series: Digital Game Studies
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Bloomington, Indiana : Indiana University Press, 2014Copyright date: 2014
Online resources:
Availability: No items available.

53.
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Gamestar mechanic for dummies / by Jacob Cordeiro. by Series: --For dummies
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Hoboken, New Jersey : John Wiley & Sons, 2014Copyright date: 2014
Online resources:
Availability: No items available.

54.
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Construct 2 game development by example / John Bura. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: 2014
Online resources:
Availability: No items available.

55.
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Early modernity and video games / edited by Tobias Winnerling and Florian Kerschbaumer ; contributors, Marc Bonner [and thirteen others]. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Newcastle upon Tyne, [England] : Cambridge Scholars Publishing, 2014Copyright date: 2014
Online resources:
Availability: No items available.

56.
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Playful virtual violence : an ethnography of emotional practices in video games / Christoph Bareither. by Series: Cambridge elements. Elements in histories of emotions and the senses,
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : Cambridge University Press, 2020
Online resources:
Availability: No items available.

57.
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Future gaming : creative interventions in video game culture / Paolo Ruffino. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: London, England ; Cambridge, Massachusetts : Goldsmiths Press, [2018]
Online resources:
Availability: No items available.

58.
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Archaeogaming : an introduction to archaeology in and of video games / Andrew Reinhard. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: New York ; Oxford : Berghahn Books, [2018]Copyright date: 2018
Online resources:
Availability: No items available.

59.
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Gaming masculinity : trolls, fake geeks, and the gendered battle for online culture / Megan Condis. by Series: Fandom & culture
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Iowa City : University of Iowa Press, [2018]Copyright date: 2018
Online resources:
Availability: No items available.

60.
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We deserve better villains : a video game design survival guide / by Jai Kristjan. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boca Raton ; London ; New York : CRC Press, Taylor & Francis Group, [2019]Copyright date: 2019
Online resources:
Availability: No items available.

61.
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Building virtual reality with unity and steam VR / by Jeff W Murray. by
Edition: Second edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boca Raton, FLorida ; London ; New York : CRC Press, [2020]Copyright date: 2020
Online resources:
Availability: No items available.

62.
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Playing with teaching : considerations for implementing gaming literacies in the classroom / edited by Antero Garcia, Shelbie Witte and Jennifer S. Dail. by Series: Gaming ecologies and pedagogies series ; Volume 4.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Leiden, The Netherlands ; Boston : Brill Sense, [2020]Copyright date: 2020
Online resources:
Availability: No items available.

63.
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The paradox of transgression in games / Torill Elvira Mortensen and Kristine Jrgensen. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: London ; New York, New York : Routledge, [2020]Copyright date: 2020
Online resources:
Availability: No items available.

64.
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Cooperative gaming : diversity in the games industry and how to cultivate inclusion / Alayna M. Cole and Jessica Zammit. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boca Raton, Florida ; London ; New York : CRC Press, [2021]Copyright date: 2021
Online resources:
Availability: No items available.

65.
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Studying gaming literacies : theories to inform classroom practice / edited by Antero Garcia, Shelbie Witte and Jennifer S. Dail. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Leiden, Netherlands : Brill, 2020
Online resources:
Availability: No items available.

66.
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Independent videogames : cultures, networks, techniques and politics / edited by Paolo Ruffino. by Series: Routledge advances in game studies
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: London ; New York : Routledge, Taylor & Francis Group, 2021
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67.
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Cultural perspectives of video games : from desiger to player / edited by Adam L. Brackin, Natacha Guyot. by Series: Critical issues
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Oxford, United Kingdom : Inter-Disciplinary Press, [2012]Copyright date: 2012
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68.
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Manifest destiny 2.0 : genre trouble in game worlds / Sara Humphreys. by
Material type: Text Text; Format: available online remote; Literary form: Fiction
Publisher: Lincoln, Nebraska : University of Nebraska Press, [2021]Copyright date: 2021
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69.
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The socializing voyage of the video game player : growing-up with playing the sims / Pascaline Lorentz. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Brno : Masaryk University, [2015]Copyright date: 2015
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70.
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Handbook on interactive storytelling / Jouni Smed [and three others]. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Hoboken, NJ : Wiley, 2021
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71.
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Hacia la transformacion del conocimiento : alternativas pedagogicas innovadoras con colectivos vulnerables / Celia Corchuelo Fernandez. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Madrid, Spain : Editorial Dykinson, S.L., [2021]Copyright date: �2021
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72.
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Qualitat bei der Lokalisierung von Videospielen / Nathalie Thiede. by Series: TransUD ; Volume 118.
Edition: First edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Berlin, Germany : Frank & Timme GmbH Verlag fur wissenschaftliche Literatur, [2021]Copyright date: �2021
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73.
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Frontiers of Multimedia Research / Shih-Fu Chang, editor. by Series: ACM books ; Number 17.
Edition: First edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: [Place of publication not identified] : Association for Computing Machinery, [2018]Copyright date: �2018
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74.
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Spain Ludica : La Imagen Romantica de Espana en el Videojuego / David Acosta-Riego, Luis Navarrete-Cardero. by Series: Coleccion Manuales (Barcelona, Spain)
Edition: First edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Barcelona, Spain : Editorial UOC, [2017]Copyright date: �2017
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75.
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Periodismo inmersivo : la influencia de la realidad virtual y del videojuego en los contenidos informativos / Eva Dominguez. by Series: Comunicacion
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Barcelona : Editorial UOC, 2013
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76.
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Superheroes y Superescenarios : El Potencial de Las Redes y Sus Comunidades / Ruth S. Contreras Espinosa. by Series: Tic.cer
Edition: First edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Barcelona : Editorial UOC, [2015]Copyright date: �2015
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77.
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El Factor Persuasivo en la Comunicacion Audiovisual / Jose Luis Hernandez Olmedo. by Series: Manuales Series
Edition: First edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Barcelona : Editorial UOC, [2017]Copyright date: �2017
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78.
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Game & Play : diseno y analisis del juego, el jugador y el sistema ludico / Daniel Aranda (editor). by Series: UOC Press Comunicacion ; Number 36.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Barcelona : Editorial UOC, [2015]Copyright date: �2015
Other title:
  • Game and Play
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79.
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Mundos Virtuales 3D / Ruth Martinez Lopez. by Series: Tic.cer
Edition: First edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Barcelona : Editorial UOC, [2009]Copyright date: �2009
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80.
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Mastering Roblox coding : the unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming / Mark Kiepe. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, England : Packt Publishing, [2022]Copyright date: �2022
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81.
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Ability Machines : What Video Games Mean for Disability / Sky LaRell Anderson. by Series: Digital game studies
Edition: First edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Bloomington, Indiana : Indiana University Press, [2024]Copyright date: �2024
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82.
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Python 3 Using ChatGPT/GPT-4 / Oswald Campesato. by
Edition: First edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boston, MA : M ercury Learning and Information LLC, [2024]Copyright date: �2024
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83.
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Tecnonacionalismo, Guerra Digital y Videojuegos en China / Antonio Cesar Moreno Cantano. by
Edition: First edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Madrid, Spain : Ediciones Complutense, [2021]Copyright date: �2021
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84.
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85.
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The game culture reader / edited by Jason C. Thompson and Marc A. Ouellette. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Newcastle upon Tyne : Cambridge Scholars Publishing, 2013
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86.
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Playing to win : sports, video games, and the culture of play / edited by Robert Alan Brookey and Thomas P. Oates. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Bloomington : Indiana University Press, [2015]Copyright date: 2015
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87.
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Videogames and education [electronic resource] / Harry J. Brown. by Series: History, humanities, and new technology
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Armonk, N.Y. : M.E. Sharpe, c2008
Other title:
  • Video games and education
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88.
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Learning Construct 2 : design and create your own engaging, extensible, and addictive game using Construct 2 / Aryadi Subagio. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: 2014
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89.
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Gaming at the edge : sexuality and gender at the margins of gamer culture / Adrienne Shaw. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Minneapolis, Minnesota ; London, England : University of Minnesota Press, 2014Copyright date: 2014
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90.
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Cocos2D game development essentials : bring your mobile game ideas to life with Cocos2D / Ben Trengrove. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, England : Packt Publishing, 2015Copyright date: 2015
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91.
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Bridging literacies with videogames / edited by Hannah R. Gerber and Sandra Schamroth Abrams. by Series: Gaming Ecologies and Pedagogies Series ; Volume 1
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Rotterdam, Netherlands : Sense Publishers, 2014Copyright date: 2014
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92.
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Playful identities : the ludification of digital media cultures / edited by Valerie Frissen [and four others] ; cover design, Suzan Beijer. by Series: MediaMatters
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Amsterdam, [Netherlands] : Amsterdam University Press, 2015Copyright date: 2015
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93.
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BioShock and philosophy : irrational game, rational book / edited by Luke Cuddy. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Chichester, England : Wiley Blackwell, 2015Copyright date: 2015
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94.
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Thinking about video games : interviews with the experts / David S. Heineman. by Series: Digital game studies
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Bloomington : Indiana University Press, [2015]Copyright date: 2015
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