000 01395nam a2200373Ia 4500
001 EBC1035153
003 MiAaPQ
005 20250821122533.0
006 m o d |
007 cr cnu||||||||
008 111102s2012 enka o 001 0 eng d
020 _a9781849692069
_q(electronic bk.)
020 _z9781849692007
_q(print)
035 _a(MiAaPQ)EBC1035153
035 _a(Au-PeEL)EBL1035153
035 _a(CaPaEBR)ebr10608607
035 _a(CaONFJC)MIL394988
035 _a(OCoLC)815979052
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aQA76.76.C672
_bT73 2012
100 1 _aTracy, Sean.
_9454116
245 1 0 _aCryENGINE 3 game development
_h[electronic resource] :
_beginner's guide /
_cSean Tracy, Paul Reindell.
260 _aBirmingham :
_bPackt Publishing,
_c2012.
300 _avii, 332 p. :
_bill.
500 _aIncludes index.
590 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aComputer games
_xProgramming.
_9454117
650 0 _aElectronic games
_xDesign.
_9454118
655 4 _aElectronic books.
_935142
700 1 _aReindell, Paul.
_9454119
710 2 _aProQuest (Firm)
_9454120
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/kuct-ebooks/detail.action?docID=1035153
_zClick to View
999 _c292195
_d292195