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001 EBC1724953
003 MiAaPQ
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006 m o d |
007 cr cnu||||||||
008 140807t20142014enk ob 000 0 eng d
020 _z9781443853941
020 _a9781443862349
_q(electronic bk.)
035 _a(MiAaPQ)EBC1724953
035 _a(Au-PeEL)EBL1724953
035 _a(CaPaEBR)ebr10898052
035 _a(CaONFJC)MIL621950
035 _a(OCoLC)882608682
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aGV1469.37
_b.E275 2014
082 0 _a794.8
_223
245 0 0 _aEarly modernity and video games /
_cedited by Tobias Winnerling and Florian Kerschbaumer ; contributors, Marc Bonner [and thirteen others].
264 1 _aNewcastle upon Tyne, [England] :
_bCambridge Scholars Publishing,
_c2014.
264 4 _c2014
300 _a1 online resource (265 pages)
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
504 _aIncludes bibliographical references.
588 _aDescription based on online resource; title from PDF title page (ebrary, viewed August 6, 2014).
590 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aVideo games.
_9607240
650 0 _aVideo games
_xSocial aspects.
_9607241
650 0 _aVideo games
_xHistory.
_9607242
655 4 _aElectronic books.
_935142
700 1 _aWinnerling, Tobias,
_eeditor.
_9607243
700 1 _aKerschbaumer, Florian,
_eeditor.
_9607244
700 1 _aBonner, Marc,
_econtributor.
_9607245
776 0 8 _iPrint version:
_tEarly modernity and video games.
_dNewcastle upon Tyne, [England] : Cambridge Scholars Publishing, c2014
_hxxiii, 241 pages
_z9781443853941
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/kuct-ebooks/detail.action?docID=1724953
_zClick to View
999 _c320683
_d320683